B-C

Age/Gender: 18, Male
Location: Fist World, C.A.
Job: Stew Ingredient

Stars abound, I'm gonna be around

Newgrounds Stats

Sign-Up Date:
4/11/07

Level: 3
Aura: Light

Rank: Civilian
Blams: 11
Saves: 20
Rank #: 104,447

Whistle Status: Normal

Exp. Points: 90 / 100
Exp. Rank #: 247,095
Voting Pow.: 3.39 votes

BBS Posts: 34 (0.03 per day)
Flash Reviews: 10
Music Reviews: 0
Trophies: 1
Stickers: 0

All Flash Reviews

10 Reviews | 4 w/ Responses

Score: 8
The Fat Anime Collab 3

"A unique look in on the "fetish" world."

date: August 20, 2008

The deranged, somewhat childish nature of the collaboration matches the art quality in a uniquely metaphorical way. While I'm not sure what message your group is trying to get across, I suppose the point is to show what some people would draw as their epitome of sexiness. While myself and most others will not understand why seemingly immobile women are sexy, this collaboration attempts to bring an understanding of these people. FatBadger and co. did their best, and most would say their message is crystal clear.The animation, while using a somewhat "shaky" style, sets the mood in on an unexplored experience, like a archaeologist exploring his first trap-ridden temple. While this is the 3rd of this series, it still feels as fresh as the first. Although the frame-by-frame technique is used somewhat less liberally than the motion tween, it still presents itself fairly well. The sounds are somewhat low in quality, so users who are used to "higher-end" sound performance may be disappointed.
Although it had an overall uneasy feeling about itself, The Fat Anime Collab 3 improves upon the writing and plot of the last 2 episodes, and has overall become much more "presentable" than its younger brothers. All things considered, it's strange subject, explained by a strange collaboration.

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Score: 8
Who Killed The Internet?

"I'm not clever enough for a witty title for this~~"

date: November 29, 2007

...and you would be in the weaboo faggot variety?

I do not enjoy stereotypes, mister "cloud109", but you nailed the "random" and "anime" people, in my opinon.
I would have appreciated something more on the hands, to tell that they were hands, as it was perplexing-looking at first sight. All-in-all, I think either smoothing the characters out, or adding a little more detail is the way to go for making this look good. The simple-like designs do not bode too well with the seemingly "hand-drawn" look unless animated substantially, in which this had more of the "tweened" animation more so than the frame-by-frame.
Sound was decent enough, except on the "random" people segment. Crackling is not appreciated~.
The concept isn't anything too new, but it is executed well enough that I found it at least somewhat amusing. I don't think it's a "hate machine" exactly, as alot of it wasn't anything "shocking" or "provocative", but I'm sure the people portrayed in this thing would be miffed a little.

However, this is pretty good quality for Newgrounds, and I suppose that is all that matters.

...I suppose I am an "enforcer", then.

Is there no middle-ground on this internet?

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Score: 6
Highschool Blood Donor

"To be frank..."

date: September 17, 2007

It was good character design and concept, but the generic "learning film" writing and rigid characters sort of killed it. The lipsync could bode some work as well, shape tweens don't look very attractive.
...why's this in "goth", it doesn't feel like it.

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Score: 10
Health Reminder

"I'm in a new world."

submission: Health Reminder
date: August 10, 2007

One step closer to happiness.
(Liked the animation. I think somehow I understand it without understanding it.)

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Score: 9
Blockhead: Episode 9

"Great expirements, i guess?"

date: June 18, 2007

I'm not really a huge fan of the blockhead series, due to the mostly random humor, but this one was superb is most areas. I like the new designs of most of the characters, but I'm a bit put off by some of the characters with no pupils, despite having a more realistic face. I really dig the conscious' new design as well, I think it suits him quite nicely. I'm sure he's the favorite character, no doubt. The match-up of a cynical older middle-aged man being the counter to the "random" guy doesn't really pair well, but then again I'm not a fan of random humor, so I guess it works well for other people.
Anyboo, the animation was the best in any of the Blockheads, the fluidity is quaint, though in some places it feels unnecessary and over-done, like the final scene at the table or the beginning scene. However, it works well when Blockhead is moving nearly all over the place, like when he says "customer number 2, beep beep". But I'd like to see it toned down just a tad, but do as you will. Overall, the art and animation is quite professional for just one person doing it.
The majority of the music kind of seems to blend into itself, and doesn't offer much variety in terms of pacing and instruments. It's good to have ambiance, but sometimes it can get agitating, sorry. Sometimes it is apt to have places of silence, it seems more natural.
As I've said, the random humor isn't my thing, but it works well in some places, as the series is mostly comprised of it. I would aim to be more "absurd" rather than "random", but again, do with it what you will.
Overall, it's a great addition, and shows off your skills quite nicely in terms of art and animation, but the music and humor doesn't really appeal to me.

Author's Response:

I think I used that difference in a review response elsewhere, stating that "Blockhead's not random, he's just absurd."

A lot of folks do insist that Blockhead's randomness is what they like about him, but I've always had a system for how he reacts to the world around him. It's just like how nothing is truly 'random' in the world in which we live...only the ability to predict things, or the lack of that ability.

In any case, I'm thrilled to have gotten so many positive reviews from viewers who still don't really enjoy Blockhead as a concept, but appreciate the work I put into it.

Also, I agree about the music timing. I thought it was sort of necessary here for reasons I won't go into for want of brevity, but the next episode will depend more on silence in certain parts. As far as I've been taught, silence aids in suspense, and I didn't think this episode depended much on suspense. The next will.

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Score: 7
|~Love Us Forever~|

"Over-done."

date: May 12, 2007

Your anime style isn't really getting me any cool points, but you get props for being smooth in animation. Though i must say it's a bit over-hyped becuase of the anime styles. My speakers don't work at the moment so i can't say anything about the sound.
I'm tired of these weird "love" movies, I don't see why they're popular.
B-, i guess.

Author's Response:

agh!!!! you must coem back and watch this again whe n your sound works! But i think you might have gotten this review mixed up with LOVE ME FOREVER, this review is LOVE US FOREVER which are you reffering to?

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Score: 9
Firestorm Pong

"Good concept, you just need to run with it!"

submission: Firestorm Pong
date: May 9, 2007

I never really thought of having the screen follow the ball like that, it does give pong an extra kick to it! The graphics felt great and fit the setting very well, and i can appreciate the "blue" feel alot. Some sound effects when the ball hits the wall, and oyu've got a really good, simple, and innovative game here. I can't really see any other modes with a simple game like this. It's a great time-waster to be sure.
Though it would be nice to select different tracks and playing field styles, it's good as it is.
9/10 B+ Great Job!

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Score: 8
Escape from CampHostility

"Lovely. Short and Lovely."

date: May 4, 2007

I really enjoyed this short game, though I could've done with some smaller hitboxes on the second level. though short, this game was fairly chuckle-worthy, like the sign "just let the bear eat you, kthnx" and nene grabbing onto the bird was funny. Your style is very nice and easy on the eyes, though i could've done with some face animation instead of a copy + paste head. though I understand it's easy on animation time, it's also weird to see happen.
I could've done with a straight-to-the-level option when you die on the bear's level, it's a bit annoying to sit through the storyline animation over and over, but it didn't annoy too much, as it was short. But good! Music fit as well, I'm a fan of dance-type music in games.
The game was short, so this review is too! 8/10, B+ great job.

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Score: 7
Reiko - Captive Audience

"A little explanation would be nice."

date: May 4, 2007

I'm bet you're already tired of hearing this, but I don't really understand why this is on the main page here. I'm sure there's something that I'm missing, or it's something I don't understand, so sorry about that.
I can understand using an already built-up fanbase to showcase a new project, bonus animation, or something like that, but to show it to people who don't know about it isn't really fair, It would've sufficed to provide some sort of explaination other than "Hey, the guy from IllWillPress made this~" and the character's name. And this little animation alone didn't really persuade me to google the name or visit the site, so I'll just leave it lie with whoever likes it now.
It looks like it could easily be done for a weekly sort of cartoon, or another thing along those lines (i don't know if that's what this will be, just saying). It's simple, yet elegant. I'd say to give a bit more detail in the background a bit more, but that may have been because it was zoomed in a bit in the beginning. The kid that looked surprised in the ice made me giggle. I suppose the music fit the scene, though I wasn't too sure of what it was going for. But I like piano-y music.
It gets a 7/10 (B-) from me, mostly becuase of the length and a non-explanation of the character, but I liked the art style for what it was, and the movement was smooth for the framerate. Good job.

Author's Response:

I'm sorry. I guess I thought the cartoon was simple enough not to need any explanation. It was just a short but sweet little gag, and the giggle you got really was the point. So I think you understood as much as was needed, but I will expand the synopsis a bit if it will help.

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Score: 9
Pico's Blam Jam

"I enjoyed it, but it's a bit rough? I guess?"

submission: Pico's Blam Jam
date: May 1, 2007

I really did like the game, the movies and satire on the Newgrounds fads was very nice and well done, whoever played Pico was brilliant at it. So animation and sound-wise, very nice and stylish, though the music for the last level of the super flash bros. level keeps playing during the end movie. A little louder than normal, too, so I couldn't hear it first run through (went back and watched it via the menu).
Gameplay-wise, though, it's a bit smooth, yet sloppy, to be honest... the tutorial level was good, though i expirenced a few bugs (blood followed the screen around, when reaching the "borders" pico moved somewhat weird), but was not annoying, still enjoyed it.
David Firth's level was a tad annoying becuase the enemies fell from above somewhat fast and i couldn't move out of the way fast enough sometimes, but a bit of difficulty is to be expected. Ending movie very much like the Firthman.
The "madness" level was quite hard for me during the latter parts, and I never did beat it, so sorry about that. Greneade Launcher wasn't much help. ;(
The Flash Bros. Levels are a good concept, however they don't play well. It was very annoying on the "Master Queef" level to have the characters stop mid-air, and float around a-whimsy. The stamina didn't really seem to recharge itself quite... evenly I guess? I was getting numbers like 100.1203014551253 and etc. It may have been deemed more apt to use a HP bar there, or at least an HP checker for each char (if(_root.mycharHP>100){_root.
mycharHP = 100}, that sort of thing), or it may not have worked for me, i dunno.
Balance-wise, it was odd to have only 2 guns to have limited ammo and the other 2 to not have them, but it was a good play nonetheless. It worked well for the circumstances.

I give this a solid 9/10, it looks like alot of work, there was solid animation and good humor, as well as good gameplay, though not linked together as well as it could have been. Great job.

oh, and back butan plz when pico dies kthnx

Author's Response:

The first 2 things are sadly things I forgot. The super flash brother movies was the last to be added, and we kept having Scene-related problems (scenes got out of sync for no reason). So after putting it in, we were ready to submit and we didn't really test if it was flawless. The 100.1512385390 thing was a same -stupid- thing, there were supposed to be little recharge meters, but we just forgot XD, otherwise I would have just Math.round-ed it. :P And about dying: Please read the author's notes. Press escape to return to the menu. I thought it would be obvious, but most people didn't find that out.. As for the madness levels, try a bit more. You've only unlocked 4/7 weapons, once you get a little further, you'll unlock the AK47 and that'll help you a lot. Also remember: The shotgun is your best friend :)
-Bas

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